Date: 2016-04-01 04:47 am (UTC)
wormcan: (Scion)
From: [personal profile] wormcan
There's no normal mode of entity combat because it doesn't happen. Not in a long time. But the end result here wouldn't be in doubt; the sorceress can only slow the opponent down and the real entities don't have literally endless energy supplies. This entity's simulation of the opponent's mind confirms that he does. Gambling on him being wrong would be a bad idea.

And the opponent is indestructible. And some of the older shards are weapons. This isn't the battle to choose.


The opponent believes his weakest point is a surviving human currently located on a nearby planet. One option would be to kill the human, but that guarantees a direct confrontation. Safer to flee. They have the sorceress; an escape today is still a win in the long term.

The entities start moving by their own methods, by insinuation more than by momentum. It's faster, and more importantly it's less predictable. Once they're out of range of the opponent's perceptive abilities, tracking them should be nearly impossible.

Normally, the entities leave a trail. Breadcrumbs, marking which worlds have already been consumed so others of their kind know not to follow them. The entity sends out a trail following the path the momentum from the planetary explosion would have taken. They themselves flee to somewhere more distant in three-dimensional space and in a few more senses beyond that.
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Campbell Mark Swan

March 2016

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