How dare that bubble try to be unbreakable. What's making it unbreakable? Her friend's helpful powers to cover sorcery's deficiencies fill her in: it's because it's "part of" that fellow there who attacked them with those black holes. Well. He doesn't usually have a bubble, does he? He must be thinking of it in some special way to make it count, mustn't he?
He can't keep that up every microsecond. And her friend has made her so gloriously fast and given her such exquisite timing.
Excellent. So sorcery does beat the winged humanoid's defensive capabilities.
The Warrior wipes the host on the inside of the bubble from existence, but that's hardly important. The entity sets the sorceress to change her opponent's mind. Harmless and cooperative, that's the goal. The sorceress could be the answer to the cycle eventually, but this one could be today.
He's not budging. (He doesn't notice, either - he's hissing a sharp intake of breath when Tattletale dies, and, shit, now what, now what -)
(- he's still got the Clairvoyant attached he can see what they are -)
(- and how they're put together -)
(- basement dweller shards are mindless as any others he can attach them to himself four-dimensionally -)
Cam finds an empty Earth and he starts building plagiarized entity plugged directly into his brain, reminding himself like a mantra that he's adding this to himself, this is him this is him he's all of this. Clairvoyant's power first.
Concern the entity sends to its partner. The message is a palimpsest, sending more information and undercurrents than the single word would include, even if it's a shadow compared to the number of layers it would normally be. If the humanoid can finish building a full-scale entity body—and predictions suggest he can—he'll dwarf these two entities and crush them easily.
The entity has the sorceress continue trying to overwhelm the mental invulnerability while also breaking off and destroying as many of the duplicate shards as she can as often as she can. It advises the Warrior to give up on direct destruction and distract the opponent with whatever amount of pain he can feel. This entity does something similar, with bright lights and noise and their equivalent in the new senses that the humanoid will be developing as he gains shard clusters.
Nothing's going too deep, nothing's hitting too hard, it's not as viscerally terrifying as the evaporated keratin, but he still doesn't like it and nothing's come online from his new extremities yet to help with his attentional capacity. Fucking grow, grow -
None of this is going to stop him. Only slow him down. But the entities have their own way to escalate.
Urgency. The entity broadcasts to its partner a memory of an earlier cycle, one that ended in a forced exit. The two of them begin collecting their own shards. Parahumans across the worlds die in droves as their passengers get excised from their brains and reabsorbed into the whole.
Once the whole is reassambled, the trillions upon trillions of shards worming their way through dimensions because they'd dwarf the planet in any one world...they still can't hurt the opponent any more than they're already doing. But that wasn't the plan. They leave.
They leech what energy they can, from this world and from the others. The energy is released, and the planet shatters. The shattering reverberates through every dimension the entities are capable of reaching, and all of those earths end up equally destroyed. The entities ride the wave outward, with their sorceress prize.
And Cam watches it happen - and feels it, from the one his humanoid body is standing on -
And there is no air left with which to say 'oh shit'.
...But Kithabel can do resurrections.
Bad move, entities.
Now Cam can't just let you go. Now he has to chase you.
He doesn't have to blow anything up to take off. He needs no input to run at a high capacity. He just has to wait until he's grown enough shards to duplicate their speed - and load up on enough defensive anti-everything that they don't think to make a pit stop at Mars to wipe out the last remaining human aside from Kithabel.
Cam gives chase.
Drop the sorceress and he might consider letting you run -
- not that he'll let you have enough information to guess that.
There's no normal mode of entity combat because it doesn't happen. Not in a long time. But the end result here wouldn't be in doubt; the sorceress can only slow the opponent down and the real entities don't have literally endless energy supplies. This entity's simulation of the opponent's mind confirms that he does. Gambling on him being wrong would be a bad idea.
And the opponent is indestructible. And some of the older shards are weapons. This isn't the battle to choose.
The opponent believes his weakest point is a surviving human currently located on a nearby planet. One option would be to kill the human, but that guarantees a direct confrontation. Safer to flee. They have the sorceress; an escape today is still a win in the long term.
The entities start moving by their own methods, by insinuation more than by momentum. It's faster, and more importantly it's less predictable. Once they're out of range of the opponent's perceptive abilities, tracking them should be nearly impossible.
Normally, the entities leave a trail. Breadcrumbs, marking which worlds have already been consumed so others of their kind know not to follow them. The entity sends out a trail following the path the momentum from the planetary explosion would have taken. They themselves flee to somewhere more distant in three-dimensional space and in a few more senses beyond that.
Cam wouldn't know to look for breadcrumbs. He grows and grows and grows, groping around for abilities that will make him better at using and finding and growing. There's almost nobody left for him to worry about simulating, just Kithabel who'd volunteer if she knew what was good for her and the entities who fucking blew up uncountable 'illions of Earths and are no longer entitled to moral protection and one guy who his blossoming expectations think they're leaving alone.
Cam doesn't have to worry about energy expenditure any more than the entities with the tame sorceress do. He seeks, he finds, he follows, trying not to dwell on what an appallingly Lovecraftian thing he is now.
Well, if he's not dwelling on that then he'll be vulnerable to having his shards detached and destroyed. The entities can't hurt him more permanently than that, despite the Warrior's best efforts. And he's bigger than either of them, more powerful, indestructible, and with no energy requirements. And he's willing to use precognition now. Counteracting that is a major energy expenditure.
But the sorceress can repair them whenever he scores a blow, and can act as a generator when required. Stalemate.
What the fuck is that doing here? Shit, shit, she wasn't ready the last time she checked, it still burrowed into her ears and threatened to rewire her head and she will not have her head re-
The entity notices right away. It replaces the mind control, using clusters of shards it didn't have available last time. No soap. Radio- or radio-equivalent message to its partner, saying the sorceress is free and can't be recaptured.
And it appears they have no choice but to go back to the star system they just left, to kill the last human and get rid of the opponent before he gets rid of them. The Warrior sends back Acknowledgment and they both reverse course. Not even trying to be stealthy this time; just trying to outrun the other.
The entity reluctantly attempts to delete the sorceress from existence. They don't need two foes right now.
Or at least the fraction of it that shared a dimension with the sorceress does. Deleting her from existence didn't work, removing her shard didn't work. No host has ever survived that before. But at least now the sorceress loses the speed and multitasking and, most relevantly, the ability to see across dimensions.
The entity elects to leave the hole in its body rather than consolidate to fill the space. Being in view of the former prisoner would be the worst idea.
I'm just going to give you some of the powers the others were loaning you back. No mind control. I know what you did with yourself before they grabbed you.
And he - his avatar - reaches out and floods her with reach and speed and focus.
She wan't gaining momentum unprecedentedly fast for very long, and there is rather a lot of them. They don't instantly vanish. But they aren't in much of a position to resist either, and dwindle to nothing after a surprisingly short time spent wanting them to.
no subject
Date: 2016-04-01 03:18 am (UTC)He can't keep that up every microsecond. And her friend has made her so gloriously fast and given her such exquisite timing.
The bubble evaporates.
no subject
Date: 2016-04-01 03:26 am (UTC)The Warrior wipes the host on the inside of the bubble from existence, but that's hardly important. The entity sets the sorceress to change her opponent's mind. Harmless and cooperative, that's the goal. The sorceress could be the answer to the cycle eventually, but this one could be today.
no subject
Date: 2016-04-01 03:35 am (UTC)(- he's still got the Clairvoyant attached he can see what they are -)
(- and how they're put together -)
(- basement dweller shards are mindless as any others he can attach them to himself four-dimensionally -)
Cam finds an empty Earth and he starts building plagiarized entity plugged directly into his brain, reminding himself like a mantra that he's adding this to himself, this is him this is him he's all of this. Clairvoyant's power first.
no subject
Date: 2016-04-01 04:01 am (UTC)The entity has the sorceress continue trying to overwhelm the mental invulnerability while also breaking off and destroying as many of the duplicate shards as she can as often as she can. It advises the Warrior to give up on direct destruction and distract the opponent with whatever amount of pain he can feel. This entity does something similar, with bright lights and noise and their equivalent in the new senses that the humanoid will be developing as he gains shard clusters.
no subject
Date: 2016-04-01 04:13 am (UTC)Nothing's going too deep, nothing's hitting too hard, it's not as viscerally terrifying as the evaporated keratin, but he still doesn't like it and nothing's come online from his new extremities yet to help with his attentional capacity. Fucking grow, grow -
no subject
Date: 2016-04-01 04:14 am (UTC)Urgency. The entity broadcasts to its partner a memory of an earlier cycle, one that ended in a forced exit. The two of them begin collecting their own shards. Parahumans across the worlds die in droves as their passengers get excised from their brains and reabsorbed into the whole.
Once the whole is reassambled, the trillions upon trillions of shards worming their way through dimensions because they'd dwarf the planet in any one world...they still can't hurt the opponent any more than they're already doing. But that wasn't the plan. They leave.
They leech what energy they can, from this world and from the others. The energy is released, and the planet shatters. The shattering reverberates through every dimension the entities are capable of reaching, and all of those earths end up equally destroyed. The entities ride the wave outward, with their sorceress prize.
no subject
Date: 2016-04-01 04:20 am (UTC)And there is no air left with which to say 'oh shit'.
...But Kithabel can do resurrections.
Bad move, entities.
Now Cam can't just let you go. Now he has to chase you.
He doesn't have to blow anything up to take off. He needs no input to run at a high capacity. He just has to wait until he's grown enough shards to duplicate their speed - and load up on enough defensive anti-everything that they don't think to make a pit stop at Mars to wipe out the last remaining human aside from Kithabel.
Cam gives chase.
Drop the sorceress and he might consider letting you run -
- not that he'll let you have enough information to guess that.
no subject
Date: 2016-04-01 04:47 am (UTC)And the opponent is indestructible. And some of the older shards are weapons. This isn't the battle to choose.
The opponent believes his weakest point is a surviving human currently located on a nearby planet. One option would be to kill the human, but that guarantees a direct confrontation. Safer to flee. They have the sorceress; an escape today is still a win in the long term.
The entities start moving by their own methods, by insinuation more than by momentum. It's faster, and more importantly it's less predictable. Once they're out of range of the opponent's perceptive abilities, tracking them should be nearly impossible.
Normally, the entities leave a trail. Breadcrumbs, marking which worlds have already been consumed so others of their kind know not to follow them. The entity sends out a trail following the path the momentum from the planetary explosion would have taken. They themselves flee to somewhere more distant in three-dimensional space and in a few more senses beyond that.
no subject
Date: 2016-04-01 04:52 am (UTC)Cam doesn't have to worry about energy expenditure any more than the entities with the tame sorceress do. He seeks, he finds, he follows, trying not to dwell on what an appallingly Lovecraftian thing he is now.
no subject
Date: 2016-04-01 05:02 am (UTC)But the sorceress can repair them whenever he scores a blow, and can act as a generator when required. Stalemate.
no subject
Date: 2016-04-01 05:08 am (UTC)- could it or was she just not trying or -
- didn't she get more powerful over time -
Cam makes a Simurgh, right where she can see. She'll recognize it if there's any of her left to salvage, won't she?
no subject
Date: 2016-04-01 05:16 am (UTC)-wired.
no subject
Date: 2016-04-01 05:26 am (UTC)And it appears they have no choice but to go back to the star system they just left, to kill the last human and get rid of the opponent before he gets rid of them. The Warrior sends back Acknowledgment and they both reverse course. Not even trying to be stealthy this time; just trying to outrun the other.
The entity reluctantly attempts to delete the sorceress from existence. They don't need two foes right now.
no subject
Date: 2016-04-01 05:27 am (UTC)Kithabel exists and she's going to keep fucking doing it.
You can just stop.
no subject
Date: 2016-04-01 05:40 am (UTC)Or at least the fraction of it that shared a dimension with the sorceress does. Deleting her from existence didn't work, removing her shard didn't work. No host has ever survived that before. But at least now the sorceress loses the speed and multitasking and, most relevantly, the ability to see across dimensions.
The entity elects to leave the hole in its body rather than consolidate to fill the space. Being in view of the former prisoner would be the worst idea.
no subject
Date: 2016-04-01 05:41 am (UTC)Kithabel?
no subject
Date: 2016-04-01 05:42 am (UTC)no subject
Date: 2016-04-01 05:42 am (UTC)no subject
Date: 2016-04-01 05:43 am (UTC)no subject
Date: 2016-04-01 05:44 am (UTC)no subject
Date: 2016-04-01 05:47 am (UTC)She pops into place.
If you fuck with me I will find a way to destroy you.
no subject
Date: 2016-04-01 05:48 am (UTC)And he - his avatar - reaches out and floods her with reach and speed and focus.
no subject
Date: 2016-04-01 05:50 am (UTC)wants
them
dead.
no subject
Date: 2016-04-01 05:54 am (UTC)no subject
Date: 2016-04-01 05:54 am (UTC)(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From: